Hi everyone,
Do you think it's possible to export crowd in usd, keeping agent pack ?
Best regards Mathieu
Found 7 posts.
Search results Show results as topic list.
Technical Discussion » usd crowd export
- mathieu negrel
- 7 posts
- Offline
Houdini Engine for Maya » DOP in maya
- mathieu negrel
- 7 posts
- Offline
Hi evryone,
I start using houdiniEngine for maya.
I create a simple hda with a bulletsolver.
In maya the cook messages is : Warning: No DOP object names specified.
If anyone know why.
cheers.
mathieu N
I start using houdiniEngine for maya.
I create a simple hda with a bulletsolver.
In maya the cook messages is : Warning: No DOP object names specified.
If anyone know why.
cheers.
mathieu N
Houdini Indie and Apprentice » houdini env batch mode
- mathieu negrel
- 7 posts
- Offline
Hello everyone,
Anyone know if a houdini env exist to know if houdini is running in batch mode or not?
thanks a lot.
mathieu
Anyone know if a houdini env exist to know if houdini is running in batch mode or not?
thanks a lot.
mathieu
Technical Discussion » the $JOB variables
- mathieu negrel
- 7 posts
- Offline
I know but I want to do it for my pipeline in python without using the 123.py.
It work for all the variables except the $JOB.
looks strange to me.
thanks for your reply anyway.
cheers
mathieu
It work for all the variables except the $JOB.
looks strange to me.
thanks for your reply anyway.
cheers
mathieu
Technical Discussion » the $JOB variables
- mathieu negrel
- 7 posts
- Offline
for hqueue server we need a $JOB or $HIP to launch a job.
To be clear I can t modify the var JOB with the command setenv or set?
Evry time I re-open the hipfile, the $JOB keep the older value as “/users/username”
If somebody have an answer?
tell me.
mathieu
To be clear I can t modify the var JOB with the command setenv or set?
Evry time I re-open the hipfile, the $JOB keep the older value as “/users/username”
If somebody have an answer?
tell me.
mathieu
Houdini Engine for Maya » houdini engine in batch mode
- mathieu negrel
- 7 posts
- Offline
Hi evryone.
I am trying to export geometrie from a hda in batch mode.
The problem is that I have a hang when maya start to open the scene.
I had the same problem few weeks ago in UI.
I fixed the problem switching off the “asynchronous Mode off”.
But in batch mode it don`t care of my preferences.
If somebody have any idea to switch off the asynchronous Mode when maya start in batch.
You are welcome.
mathieu
I am trying to export geometrie from a hda in batch mode.
The problem is that I have a hang when maya start to open the scene.
I had the same problem few weeks ago in UI.
I fixed the problem switching off the “asynchronous Mode off”.
But in batch mode it don`t care of my preferences.
If somebody have any idea to switch off the asynchronous Mode when maya start in batch.
You are welcome.
mathieu
Technical Discussion » deformed pasive object
- mathieu negrel
- 7 posts
- Offline
Hi evryone.
i am learning houdini this few days.
I imported a deformed object in FBX from maya.
I would like to use this object as a collider for my dynamic.
When i do that, my object lose in animation. Basically he stay in his initial position.
if any on can help that can cool.
Thanks
mathieu
i am learning houdini this few days.
I imported a deformed object in FBX from maya.
I would like to use this object as a collider for my dynamic.
When i do that, my object lose in animation. Basically he stay in his initial position.
if any on can help that can cool.
Thanks
mathieu
-
- Quick Links